4 Tips on Operating a Private or Public Game Server

If you know how to set up a server, you can learn how to run and operate a game server. But the difference is that managing a game server is a lot more complicated. If you want to run your own game server, it means you want to see it achieve success. In order to do it the right way, we suggest that you give a go to the 4 tips given below.

The player slots

You may have found that many servers are not set up properly. Maybe the owner has no idea that their server can’t support more than a certain number of players. For instance, Minecraft makes use of the RAM of your computer in order to serve each of the users. If you want to serve the players, you must have a large amount of RAM.

However, we don’t recommend that you allocate of your RAM to the players. If ignored, your server will take forever to respond to the requests of the players. In a worst-case scenario, your server may stop responding.

Your internet connection

For some games, you need a fast internet connection. One of these games is known as Ship Simulator Extremes. If you don’t have a fast connection, the game may lag giving a lot of problems to the players. Ideally, your connection should offer the upload speeds of between 10 and 20 Mbps. On the other hand, Minecraft is fine with an upload speed of 0.5 Mbps.

Online Time

Should your server stay online at all times? Well, the answer depends upon whether your server is public or not. Now, if you want to use the server for a group of friends, you don’t need to keep it online at all times.

On the other hand, if the server is public, we suggest that you keep it online 24/7. You don’t know when the users will access your server. If they find that your server is offline most of the time, they will not come back again. Therefore, make sure you give the maximum uptime to users, especially if your server is public.

Do you require a staff?

Well, you may or may not need a large number of employees to take care of your server. It all depends upon the security status of your servers. If your server stays online all the time, make sure you hire a moderator to take care of your server when you are away.

But if you know that your server is secure and no one is going to hack into the system, you don’t need a lot of staff. This is true especially if the server is going to be used by a small group of people. As an alternative, you can install safeguards in order to keep trolls away from your system.

So, these are some helpful tips for you if you want to operate a game server with ease. Hopefully, you will be able to run and manage your server without any problem.

Lotto Lie 5

This is the fifth article in the Lotto Lies series. There are many who believe that there are no such things as a lottery number patterns or trends. Therefore, using a computer for Lottery Number Analysis is a waste of time. After all, the lottery is a random game of chance. Right? How could there possibly be any trends? Such skeptics would have a good point except for the fact that the trends are there for everyone to see. Well, at least those that are willing to look.

Lotto Lie No. 5 – There are no such things as lottery trends.

All right, let’s go looking for some lottery trends.

Prospecting

Now, there are people who possess a unique ability to look at a lottery’s winning number history and see lottery number patterns and trends. They are few and far between and, I admit, I don’t have a clue how they do it. Most people, me included, could look at the winning number history for weeks on end and only hope to find that bottle of Motrin.

If we are going to go prospecting for lottery trends, we are going to need some prospecting tools. Such modern-day prospecting is done with a computer and a quality lottery software program. We also need to know what a lottery trend looks like. Otherwise, how would we recognize one if we found it?

A Picture Is Worth a Thousand Words – But, a Graph Is Better.

Let’s start this discussion by making a graph. We’ll use the Mega Millions 5/56 lottery as an example.

First, for each drawing in the lottery’s history, we’ll select 5 numbers at random and compare them to the winning numbers and see how well we did. If two of our numbers were winners, we would plot a 2 on our graph for that drawing. If none of our numbers were winners, we would plot a 0, etc. When we were finished we would have a nice graph to look at for our effort. We’ll call this graph our random selection graph.

Each point on the graph represents how we did in that drawing. But, how well did we do overall? The easiest way to answer that is to simply average all the points on the graph. This would give us an Average Number of Hits per Drawing. We can use this as a figure of merit. We could compare other number selection techniques to this figure of merit to see if we did better or worse than random number selection.

What should this Average Hits per Drawing be? Selecting 5 numbers out of 56 means we’re selecting 5/56 or 8.9% of the possible numbers. Therefore, we should expect that, over the long haul, we would average 8.9% x 5 correct picks per drawing or 0.45 Average Hits per Drawing. The Average Hits per Drawing for the random selection graph will be very, very close to this number.

Some of you are probably asking, “What was this exercise for?” The purpose was to find the Average Hits per Drawing, 0.45. We can now compare lottery trends we discover to this number to see if the trend is better or worse than random number selection. Now, we know what a lottery trend should look like. If we find a Mega Millions trend with an Average Hits per Drawing that is greater than 0.45, we’re on to something.

Aha! A Trend.

So, do trends like this even exist? And, if they do, how good are they? The answer to the first question is, “Yes; in every lottery, every day.” The answer to the second question is, “Much better than you might expect.” We’re not talking about a paltry 1% or 2% improvement above random number selection. We’re not talking 4% or 5%. We’re not talking 8% or 9%. We’re not talking 11% to 12%. Oh, no. Depending on the lottery, we’re talking 15% to 30% improvement!

Excited yet? Let’s look at 194 drawings of the Mega Millions 5/56 lottery from 1/04/11 to 11/09/12. Since we are looking for lottery trends, we are looking for numbers that are resurfacing in some statistically influential way. In other words, we are looking back into the lottery’s history to select numbers to play in the next drawing. But, where in the history should we look?

This is where a computer with a lottery software program is indispensable because it would be virtually impossible to uncover these trends by hand calculation. Well, not impossible, but the drawing is this Saturday and, next month, after working 24/7 without food or drink, when you finally complete the analysis, the train already left the station.

Cycles Will Bring You Around

Cycle 13 has been the best in the Mega Millions lottery. Cycle 13 identifies a place to look in the lottery’s history. That place is 13 drawings ago. By always going to that place to find 5 numbers to play, rather than randomly selecting them, you would have averaged 0.56 winning numbers per drawing instead of 0.45. That’s an amazing 24% improvement! This is an obvious trend that is statistically relevant and cannot be ignored. Cycle 3 was a close second at 0.55.

But, that’s not all. Without realizing it was a poor choice, suppose you always selected your numbers from eight drawings ago; Cycle 8. Sadly, it only produced an average of 0.36 winning numbers per drawing. Cycle 13 outperformed Cycle 8 by a whopping 55.5%! As you can clearly see, making good decisions is vitally important. Now, don’t you wish you had this kind of information available to you before picking your lottery numbers?

In any other game of chance out there, a 24% to 55.5% advantage will bring a big smile to any gambler’s face. This doesn’t mean that Cycle 13 has always produced winners. But, it does mean that over time, it has been the best producer of winning numbers.

I can hear the skeptics out there right now, jumping up and down, saying, “Ya but, that doesn’t mean it will continue to be the best.” True, but these trends have what I call Persistence. They don’t appear overnight nor do they disappear tomorrow. Cycles 13 and 3 were both in the top ten producing Cycles 50 drawings ago (drawing 144). That means they have been two of the best choice for the last 50 drawings.

So, if you’re going to play the most difficult game in the world, you need to take advantage of everything your lottery has to offer. Does this mean you’re going to win the lottery? No, not at all. There is much more to it. This is just a simple example to quiet the naysayers, skeptics and critics who try to insist that lottery number analysis is a waste of time and there are no such things as lottery number patterns or trends. Now, to join the ranks of serious lottery players, you’re going to need a computer and a quality lottery software program.

Look for the sixth article in the Lotto Lies series; “Best Lottery Advice – I don’t play the lottery because that’s gambling.”

A History of a Conference Call

Businesses have a need to allow people to collaborate on various projects, sharing ideas and opinions; this allows a business to stay connected. Conference calls have been the cornerstone of this ideal for decades now, but where did the concept begin?

Asen Yordanoff’s Jordanphone was introduced in 1945. This device would amplify the voice coming from the mouthpiece of a traditional phone and wirelessly transmit it to a loudspeaker for multiple parties to hear. While in today’s telephony terms this can be thought of more as an external page, it was a pioneering concept of its day.

In the early 1960s Bell Labs developed the Picturephone, and while it didn’t completely envelope the concept of the modern conference call, it did allow people to record and share images of themselves that would be sent every two seconds over three phone lines thousands of miles away to another person in California. With three phone lines dedicated to one entire phone call and the high equipment cost, Bell Labs was gambling on their hope that corporations would see this as a true need.

Bell Labs’ concept was prophetic; they envisioned this device as a need for businesses to conduct virtual meetings over a wide geographical distance. For the residential market, they hoped this service of seeing loved ones “live” could be profitable. When put into practical use, Picturephones were too expensive and implementation was too complicated. In the end, the project was abandoned.

Electronic switching of analog signal brought forth a plethora of new services in the telephony industry. In 1971, Illinois Bell would present a multitude of services that phone users became very familiar with: call waiting, speed dialing, call forwarding, and three-way calling. Three-way calling would allow a party on an active call to use “hook flash” (pressing the button upon which the phone rests) to allow the telephone company to present a secondary dial tone to the phone. The user would then dial the third number, and once that call was connected, use the hook flash to bring together all three audio streams.

With the advent of digital telephony and enterprise PBX in today’s corporate environment, many strides have been made in continuing to improve conference calling. A conference bridge is a service that hosts a number of conferences, allowing users to log in to them. Conference bridges were traditionally built upon analog PBX circuits, but within an individual organization a digital conference bridge can allow users can log into virtual meetings via analog or IP phone, web clients, even apps on their smart phones. The conference bridge is typically hosted on a server, and in many enterprise organizations, is managed locally by an administrator for a voice network.

In today’s market, features vary widely between brands of conference or teleconferencing bridges. The feature to allow video conferences alone is valuable, and careful research must be completed to determine which conference technologies are right for the organization.

History of Online Games

Much can be talked about online games history and much can be known as well as learned during this process. Hence one should know the origins of the various types of online games which are responsible for the present degree of enjoyment.

The magic started around the year 1969 when a two player game was developed with the basic aim for education. The path has seen an upward trend and hence many changes and new introductions took place since that time. All of these changes were quite fantastic in terms of the features that they provided as these features were completely new for that time period and hence were vested with a mammoth degree of attraction.

Hence the first multi-player game was born as a result of a toils of the scientists and the software developers. Many things about gaming were learned during this period and all of them were incorporated into the games that were built.

Online games really blossomed after the year 1995 when the restrictions imparted by the NSFNET(National Science Foundation Network) were removed. This resulted in the access to the complete domain of the internet and hence multi-player games became online ‘literally’ to the maximum possible degree of realism. The monetary success of the parent companies who first launched these games were ample source of encouragement for other companies to venture in this field. Hence competition continues to grow from that moment to even as this article is being written. The features hence became more advanced in an effort to implement immaculate product differentiation and the resulting games became more and more advanced. Today most of the online games that are present are also free and hence they are able to provide ample resources of enjoyment without the need to spend a single penny.

Online games history bears a illuminating aspect to it and hence it should be known by all those who love to play online games. Free games were have been a part of online games for quite some time now and hence an idea about free games history is also quite interesting. The first games that were declared free were basically board games like chess and backgammon and today the list has increased to free games being present in almost all the feasible genres of games.

The study of the history of both online as well as their free versions gives an idea as to how these marvels were conceptualized and how were their ancestors(the first original games that were built like the first flight simulation game which was developed around 1979). Online games history is full of magical solutions to all the questions which must have been raised in the mind of perhaps every gamer.